AeternusVita
ShopBooksExtensionsVR & XRAsset PacksBlogAccount
Shop now
  1. Home
  2. /Blog
  3. /echo hunt how it works

More from AeternusVita

The AI Game Dev
121 free AI prompts for game devs
Visit site
AeternusVita Gumroad Shop
31 books and guides, live now
Visit site
AeternusVita Whop
Skill packs: Designer, Marketer, Game Dev
Visit site
Velvet Hands
A poker-hand roguelite in a tiny celestial card salon. One download, no subscription.
Coming soon on the App StoreComing soon on Google Play
SleepReset
A seven-night sleep routine with guided Noctune stories and nightly check-ins.
Coming soon on the App StoreComing soon on Google Play
EVOLVE: Run
An endless runner where the art style and camera evolve as you progress.
Coming soon on the App StoreComing soon on Google Play

Free printables

The Christmas Table InterviewThe One-Habit New Year StarterThe 7-Night Sleep Window ResetThe 15-Minute Zone ResetSee all →

AeternusVita

Shop practical guides, journals, tools and apps for focus, health, sleep and everyday life.

Not financial advice. Crypto tools are educational. No custody. Not medical advice.

A quiet list

Get occasional updates about new guides, tools and apps.

© 2026 All rights reserved.
ShopBooksBlogExtensionsSkill packs for AI agents ↗Legal
Echo Hunt: A Five-Minute Night Hunt You Play by Sound on Smart Glasses article image

2026-10-25 · 7 min read

Echo Hunt: A Five-Minute Night Hunt You Play by Sound on Smart Glasses

How Echo Hunt works — one call at a time, turn until it is loud and clear, pinch to catch eight before five minutes end.

By AeternusVita

In this article

  1. What Echo Hunt is
  2. How it works: turn, listen, pinch
  3. The five voices
  4. How the five minutes unfold
  5. On smart glasses and on Chrome
  6. Who it suits
  7. Coming soon
“How Echo Hunt works — one call at a time, turn until it is loud and clear, pinch to catch eight before five minutes end.”

Echo Hunt is a night hunt you play by sound on smart glasses. One creature calls at a time. You turn towards the call until it is loud and clear, then pinch to catch it. You have about five minutes to catch eight.

This post explains what Echo Hunt is, how a hunt works and who it suits. It is coming soon on aeternusvita.io. You can get notified from the product page when it is ready.

What Echo Hunt is

Echo Hunt is a night hunt on smart glasses, and you play it by sound. The one-line pitch from the listing says it plainly: "A five-minute night hunt on smart glasses. Turn, listen, pinch to catch." The subtitle is "Turn towards the call".

The long description from the Play copy gives the whole idea in a few lines: "Echo Hunt is a night hunt on smart glasses, and you play it by sound. One creature calls at a time. The call sits off to the left or the right of where you are facing. Turn your head towards it. As you face the call, it grows louder and clearer. Pinch to catch it."

The listing then names the rest of the hunt: "Five creatures use five voices: Glimmer, Thumper, Wisp, Clicker and Drone. Catch eight of them before the clock hits 0:00. The hunt lasts about five minutes."

That is the scope as described in the brief and the Play copy. One call at a time. Five voices. Catch eight before the five-minute clock ends. From aeternusvita.io. The brief lists Echo Hunt under the glass category, with platforms Web, Chrome extension and meta-glasses. Nothing has been submitted to any store and nothing has been released.

How it works: turn, listen, pinch

You hear one call at a time. It sits off to the left or the right of where you are facing. You turn your head towards it.

As you face the call, it grows louder and clearer. The brief describes this as the core loop: turn your head until the call is loud and clear. When the call is centred, you pinch to catch the creature.

If you pinch at the right moment, you catch it and the next call begins. If you miss, the creature bolts to a new bearing. The Play copy says: "Miss, and the creature bolts to a new bearing. You turn, listen, and pinch again."

That loop repeats. Turn towards the call. Listen as it gets louder and clearer. Pinch when you are facing it. If you miss, find the new bearing and try again.

The clock runs through the hunt. The Play copy says to catch eight before the clock hits 0:00.

The five voices

Five creatures use five voices: Glimmer, Thumper, Wisp, Clicker and Drone. That line appears in every locale of the Play copy and in the brief's feature list.

Each voice is a distinct call. The listing does not describe them as louder or harder than each other. They are five ways the call can sound.

During a hunt you will hear these voices across the eight catches you need. One call at a time, each with one of the five voices.

The feature list summarises this as: "Five voices: Glimmer, Thumper, Wisp, Clicker, Drone". There is no separate roster to collect and no voice is locked behind a score. They are the sounds you hunt by.

How the five minutes unfold

The hunt lasts about five minutes. You need to catch eight before the clock hits 0:00.

The first three calls stay where they are. The Play copy says: "The first three calls stay where they are." You can take a moment to find the bearing and pinch without the sound moving.

From the fourth call, the sound drifts while you search. The copy says: "From the fourth call, the sound drifts while you search." You turn and listen while the bearing shifts.

A miss also moves the target. The copy says: "Miss, and the creature bolts to a new bearing." When you miss, the bearing changes and you search again.

The listing states the full sequence as: "The first three calls stay where they are. From the fourth call, the sound drifts while you search. Miss, and the creature bolts to a new bearing. You turn, listen, and pinch again."

There is no extra round after eight. The brief and the Play copy both end the description the same way: "Follow the call, catch eight, and finish before the clock runs out."

On smart glasses and on Chrome

Echo Hunt is built for smart glasses. The brief lists the target as meta-glasses with a glass-display template and a glass PWA web build. The feature list says: "A night hunt played by sound on smart glasses" and "Turn your head until the call is loud and clear" and "Pinch to catch the creature".

On glasses, you turn your head towards the call and pinch to catch it. As you face the call it grows louder and clearer.

There is also a Chrome Web Store edition. The brief includes its description separately: "Echo Hunt is a listening game from aeternusvita.io that runs offline in its own Chrome tab. Headphones are recommended."

In that edition you play with the keyboard. The description says: "One creature calls at a time. Turn with the left and right arrow keys until its call is loud and clear, then press Enter to catch it. Catch eight before the five-minute clock ends. Early calls hold still; later calls drift."

The same rules apply in both places. One call at a time. Turn until it is loud and clear. Catch eight before five minutes end. The Chrome edition notes also say: "Privacy: no accounts, ads or analytics."

The brief lists the hosted web build and package types as a web build, an HTML5 zip and a Chrome Web Store zip, with the web build smoke test marked as pass. Store status for Chrome Web Store is queue position 16. Nothing has been submitted.

Who it suits

Echo Hunt suits you if you want a short game with a clear aim and a small set of rules. One call at a time, turn until it is loud and clear, pinch to catch, catch eight before five minutes end. There is no inventory, no map and no sequence to memorise beyond the call you hear.

It suits you if you like playing by sound. The description says you play it by sound and the call grows louder and clearer as you face it. You do not need to watch a target or line up a sight. You listen and turn.

It suits you if you want a hunt that fits into a break. The listing says the hunt lasts about five minutes. You can start a hunt, try to catch eight, and finish before the clock hits 0:00.

It suits you if you are curious about smart glasses. Turn your head until the call is loud and clear. Pinch to catch. Five voices to learn: Glimmer, Thumper, Wisp, Clicker and Drone. It also suits you if you do not have glasses, because the Chrome edition runs offline in its own tab with arrow keys and Enter, and headphones are recommended there as well.

The brief does not name a specific age group or difficulty setting. The information here describes how the hunt works.

Coming soon

Echo Hunt is coming soon on aeternusvita.io. The product page is where you can get notified when it is ready. Visit Echo Hunt and use the notify option there.

There is no price, release date, rating, review or player count to quote because nothing has been submitted or released. The brief lists release date as not decided, ratings and reviews as none, and price as not final.

If you want to know the scope before it arrives, the listing is the reliable guide. A night hunt played by sound on smart glasses. Turn your head until the call is loud and clear. Pinch to catch the creature. Five voices: Glimmer, Thumper, Wisp, Clicker, Drone. Catch eight before the five-minute clock ends. Early calls hold still, and later calls drift. Made by aeternusvita.io, coming soon.

#vr#audio-game#smart-glasses

Related articles

  • 2026-10-25 · 7 min read

    CueCard: Hands-Free Speaker Notes on Smart Glasses with a Built-In Timed Pitch

    CueCard puts speaker notes on smart glasses and times a 12-cue, three-minute pitch with ticks, warnings and a score.

    Read article →
  • 2026-10-25 · 6 min read

    LingoLens: Name What You See in Spanish or French on Smart Glasses

    LingoLens is word practice on smart glasses — pick Spanish or French and name what you see.

    Read article →
  • 2026-10-25 · 7 min read

    PaceLine: How Target Pace and Splits Work on Smart Glasses

    PaceLine is a run and walk coach for smart glasses that shows target pace, splits and gentle audio cues at a glance.

    Read article →