
2026-10-25 · 7 min read
Tunabee's Tabletop Friend: A Daily Visit on Your Table
A daily visit with Tunabee on your table — pet, feed, hear a two-minute story and answer a question.
By AeternusVita
“A daily visit with Tunabee on your table — pet, feed, hear a two-minute story and answer a question.”
Tunabee's Tabletop Friend is a daily visit on your table in mixed reality. Tunabee pops out of a glowing seed, you greet, pet and feed with your hands, hear one two-minute story or song, answer a small question, and Tunabee naps. The visit is saved as a streak.
It is coming soon from aeternusvita.io. This guide explains what it is, how a visit works and who it suits, using only the details from the project brief and the Play copy. If you want to hear when it is ready, you can get notified from Tunabee's Tabletop Friend.
What Tunabee's Tabletop Friend is
The one-line pitch is:
"Pet and feed Tunabee on your table, then hear one story or song."
The subtitle is "A daily visit on the table".
The en-GB Play description says:
"Tunabee's Tabletop Friend is a daily visit on a VR headset, for ages 10 and up with a parent nearby. Tunabee pops out of a glowing seed on the nearest table. On a headset with a colour camera, the room stays in colour. On an older headset, the room shows in grey."
It is made for families with kids and designed as parent-supervised play. The brief notes that Quest titles target 10+ with co-play messaging and are never marketed directly to under-10s. If you are reading this as a parent, it is written for you.
One visit each day. One two-minute story or song. One question. A recap, then Tunabee naps.
How a daily visit works
You open the app. Tunabee pops out of a glowing seed on the nearest table. The room around you stays visible in mixed reality. On a headset with a colour camera, you see the room in colour. On an older headset, the room shows in grey.
You greet Tunabee, pet and feed. Then you hear one two-minute story or one two-minute song. That is the episode for the day. One small question follows on a colour, a number, a letter or kindness.
You see a parent recap card that sums up the day's idea. Tunabee then naps, and the visit is kept as a streak.
The design doc in the brief lists the steps as:
Open app -> Tunabee pops out of a glowing seed on the nearest table -> greet / pet / feed (hand tracking) -> daily story or song -> one tiny learning question -> Tunabee naps, streak saved
The listed features match this flow:
- Tunabee appears from a glowing seed on the table
- Pet and feed with hand tracking
- One two-minute story or song each day
- A question on colour, number, letter or kindness
- A parent recap card, then a saved streak
- Grey room view on an older headset
There is no long session to manage. The daily limit is part of the design. You come, you care for Tunabee, you listen, you answer, and the visit ends with the nap.
Pet and feed with your hands
Hand tracking is how you greet, pet and feed. You reach out with your hands. You do not need a controller for these moments.
The brief describes Tunabee as a bee character and the glowing seed as the spawn point. The food is a honey drop and a flower nectar cup. Small table props — a blanket, flower pot and mini stage — sit on the table with simple heart, star and streak flame UI.
You tap to greet, you pet, you offer food. You and your child can take turns if you share the visit. The brief lists Meta Quest, Android XR and Web, with Quest 3 as the lead and a greyscale fallback on Quest 2. On a colour headset you see the room in colour. On an older headset it shows in grey.
One two-minute story or song, then one question
Each day you hear one two-minute story or one two-minute song. You hear it once that day. That limit keeps the visit short and gives a clear stopping point.
The learning goal for the day is a single concept: a colour, a number, a letter or kindness. It is tied to the episode you just heard.
After the story or song, one small question follows on that day's idea. The Play copy keeps it modest: "One small question follows, on a colour, a number, a letter or kindness." There is no quiz chain. You answer the one question and move to the recap.
If you sit with your child, you can listen together and let them answer first. The brief notes that copy may cite general VR-learning research only as research about VR in general, never as results for this app.
The parent recap card, the nap and the streak
After the question you see a parent recap card. It sums up the day's idea in a few words so you can pick up the conversation later without having to recall the detail.
Then Tunabee naps. The nap marks the end of the visit. The visit is kept as a streak — a saved record that you came that day. It gives a quiet sense of routine without turning the visit into a long play session.
The Play copy puts this closing clearly: "A parent recap card sums up the day's idea. Tunabee then naps, and the visit is kept as a streak."
The printed Daily Card and the parent gate
Each book includes a printed Tunabee Daily Card. The card links to that day's story. The brief describes the link as a QR that is offline-safe. It ties the book on your shelf to the visit on the table.
If you have the book, you can start from the card. If not, you open the app and hear the day's episode there. There is still one two-minute story or song per day.
The app includes a parent gate. That keeps settings and any links behind a parent check. The brief also notes the kids-category approach: no accounts, no ads, no in-app chat and no data collection. As a parent you do not set up an account for your child to use the daily visit.
Who it suits
Tunabee's Tabletop Friend suits families who want a short, calm daily ritual with a headset, with a parent close by. The audience in the brief is families with kids, with store guidance of ages 10 and up with a parent nearby.
As a parent, consider it if your child enjoys gentle pet-care moments, listening to a story or song, and answering one small question with you there. The hand-tracking greeting gives a tactile start before you sit to listen. The two-minute length keeps listening within a comfortable span. The single question on colour, number, letter or kindness gives you something to talk about without turning it into homework.
It also suits you if you want clear boundaries on time. One episode per day means the visit does not stretch. If your child likes a small, repeatable routine — same table, same greeting, one new story or song — the structure will feel familiar.
What you need and coming soon
You need a VR headset that supports mixed reality and a table for the glowing seed. A clear, flat surface works best for the anchor. You need a parent nearby for ages 10 and up. Hand tracking handles the greeting, petting and feeding, so you do not need controllers for that part.
You do not need an account, and there is no in-app chat. The build targets in the brief are Quest MR, Android XR later, and Web. The hosted web build is used for smoke testing. Nothing has been submitted to stores yet, so the page shows coming soon.
Tunabee's Tabletop Friend is coming soon at https://www.aeternusvita.io/en/products/tunabee-s-tabletop-friend. There is no release date, price, rating or review to share because nothing has been released or submitted.
If you would like to try the daily visit with your child when it is ready, get notified from Tunabee's Tabletop Friend. You will hear on that page when it is live. Then you can set the glowing seed on the nearest table, greet Tunabee together, hear the two-minute story or song for that day and let the nap close the visit.
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