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Chair Quest: Seated Reach Adventures in VR Calibrated to Your Range article image

2026-10-25 · 7 min read

Chair Quest: Seated Reach Adventures in VR Calibrated to Your Range

How Chair Quest works — calibrate your reach, follow the sequence in VR and review your consistency.

By AeternusVita

In this article

  1. What Chair Quest is
  2. How a session works
  3. What "calibrated to your reach" means
  4. Four routines across three themes
  5. Spoken prompts, large text and comfort presets
  6. The caregiver setup screen
  7. The review at the end
  8. Who it suits
  9. Coming soon: how to get notified
“How Chair Quest works — calibrate your reach, follow the sequence in VR and review your consistency.”

Chair Quest is a gentle adventure you play seated in a VR headset. You set your own reach before you start, then follow a sequence of cues that stay inside that range.

This post explains what Chair Quest is, how a session works and who it suits. It is coming soon on aeternusvita.io. You can get notified from the product page when it is ready.

What Chair Quest is

Chair Quest is a seated activity for a VR headset. The one-line pitch from the brief says it plainly: "Seated reach adventures in a VR headset, calibrated to the range you set." The subtitle is "Seated reach, at your range."

The Play copy, the only source for this post, puts it in a few sentences:

"Chair Quest is a gentle adventure you play seated in a VR headset. It is for older adults, and for anyone who would rather stay in a chair. Before a routine, you calibrate your own reach. The cues then stay inside the range you set."

You stay seated. You choose the range. The cues respect it.

It continues: "You follow a reach sequence through a friendly scene, using the cue objects in front of you. Spoken prompts and a large-text mode are there when you want them. Four routines run across three themes. At the end you review how consistent the reaches were. The feedback stays positive."

A caregiver can prepare the session from a setup screen. Accessibility profiles and comfort presets are included. Settings are saved on the device. On a headset linked to a computer, a spectator view shows the scene on the desktop. Chair Quest is made by aeternusvita.io.

How a session works

The brief sets the core loop as calibrate, follow the reach sequence, complete the scene goal, then review consistency.

You start by calibrating. Before a routine begins, you set the reach that feels right on that day. This is a setting you control.

Next, you follow the sequence. Cue objects appear in front of you in a friendly scene and you use them to follow the reach order. All actions are described as seated. Spoken prompts and large-text mode are available if you want them.

You then complete the scene goal for that routine. Four routines across three themes give variety while the interaction stays the same.

At the end you review how consistent the reaches were. The feedback stays positive. The brief lists this as a pillar alongside accessible interaction and no failure shame. An immediate pause is included, and a complete run can start, finish, restart and recover from interruption.

What "calibrated to your reach" means

The Play copy says: "Before a routine, you calibrate your own reach. The cues then stay inside the range you set."

The positions of cue objects are bounded by the reach you choose. If your comfortable reach is shorter that day, you set it shorter. If it is wider, you set it wider. The sequence stays inside it.

The copy does not describe calibration as a score. It is a setup choice done before each routine. Settings more generally are saved on the device, so accessibility profiles and comfort presets carry over. The reach itself stays adjustable per routine, which keeps the activity within what is comfortable for older adults and anyone who prefers to stay seated.

Four routines across three themes

The content is a fixed number: four routines across three themes. The brief confirms this as the MVP scope, alongside large-text mode and the caregiver setup screen.

The copy does not name the routines or describe each theme beyond calling the scenes "friendly." Each routine is a reach sequence through a scene, and the four routines are spread across three thematic settings.

The required systems include a routine sequencer and reach calibration, plus accessibility profiles, local settings and save data, Quest 2 performance and comfort presets, and a desktop spectator view for PC VR. Those are build details, but they show the routines are organised as a sequenced system.

Spoken prompts, large text and comfort presets

The Play copy says: "Spoken prompts and a large-text mode are there when you want them." You can hear the cue as well as see it, and you can read it at a larger size when that helps. Both are optional.

Beyond that, accessibility profiles and comfort presets are included. Profiles keep a set of choices together. Comfort presets relate to visual and motion comfort and sit alongside Quest 2 performance presets. Settings are saved on the device and the brief notes no network dependency for the MVP.

If the headset is linked to a computer, a spectator view shows the scene on the desktop so someone nearby can see what the seated player sees.

The caregiver setup screen

The brief and the Play copy both mention a setup screen a caregiver can use: "A caregiver can prepare the session from a setup screen. Accessibility profiles and comfort presets are included. Settings are saved on the device."

A caregiver can open that screen before the headset goes on and choose the options that suit the person playing, including a profile, a comfort preset, and whether spoken prompts or large-text mode are on.

Because settings are saved on the device, the same choices carry over between sessions. That helps at home where a caregiver supports someone at different times. The brief notes a new user reaches the core interaction within two minutes, so a prepared setup keeps the start brief.

The review at the end

Every routine ends with a review. The copy says: "At the end you review how consistent the reaches were. The feedback stays positive." The brief reinforces this with pillars of positive feedback and no failure shame.

The review shows consistency rather than a ranked score. The copy does not describe numbers, grades, or pass and fail. It describes looking at how steady the reaches were within the range you set.

The review closes the loop that started with calibration. You set a range, followed a sequence, and now see how consistent the movements were inside that range.

Who it suits

Chair Quest is described as being for older adults, and for anyone who would rather stay in a chair.

It suits people who want a seated VR activity that is gentle, guided, and bounded by a range they choose. Spoken prompts and large-text mode help if you prefer to hear or read cues at a larger size. A caregiver setup screen helps if you prefer someone else to prepare the session. Saved settings and comfort presets keep the same setup between sessions.

The Play copy is equally clear about what Chair Quest is not: "Chair Quest is a seated activity. It does not assess balance, and it is not a rehabilitation programme." The design doc lists rehabilitation claims and balance assessment as explicitly out of scope, and the brief flags that expert review is needed before release and that fall and fatigue remain risks to consider even for seated use.

This post treats Chair Quest as an everyday seated activity, not as medical advice. If a reader needs rehabilitation or balance assessment, that is a matter for a qualified professional.

Coming soon: how to get notified

Chair Quest is coming soon. Every project in the XR factory is unreleased, and the brief lists Chair Quest as hosted with a smoke test pass for its web build, with store queues not yet submitted.

There is no release date, price, rating or review to report. The Unknown list in the brief confirms this: release date not decided, ratings and reviews do not exist, and price is not final. This post does not add dates, prices or availability claims beyond "coming soon."

If you want to follow it, open Chair Quest to read the short description and find the notify option when it is shown. That page is the single source for availability and will be updated as the project moves through its milestones.

For a quick recap: calibrate your reach, follow the sequence using the cue objects in front of you, and read the consistency review at the end. Four routines across three themes, with a caregiver setup screen and settings saved on the device. When you are ready, visit Chair Quest and get notified there.

#vr#accessibility#seated-vr

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