
2026-10-25 · 6 min read
Factory Kit Demo: Tap the Floating Gems to Check the Headset
What Factory Kit Demo is, how the floating gems check works in a VR headset, and who it suits.
By AeternusVita
“What Factory Kit Demo is, how the floating gems check works in a VR headset, and who it suits.”
Factory Kit Demo is a short check for a VR headset. Gems float where you can see them, you look at one, and you tap it.
This guide explains what Factory Kit Demo is, how that one task works from putting the headset on to seeing the gem answer, and who it suits. It is listed as Coming soon on aeternusvita.io. You can get notified from the product page when it is ready.
What Factory Kit Demo is
The Play copy describes it in one line: "A short VR headset check: look at the floating gems and tap them." The subtitle is "Tap the floating gems".
The longer description calls it a template check for a VR headset. That is the whole purpose. Gems float where you can see them. You look at a gem and tap it. The tap is the action the demo asks for, and the gem answering that tap is the check.
The session stays on that one task. You put the headset on, find the gems, and tap them. Each tap tells you the factory kit session is responding on the device. The gems in front of you are the whole of the demo.
It is made by aeternusvita.io. The listing closes with "Put on the headset and tap the floating gems." Nothing has been released or submitted to any store. The site lists it as Coming soon.
The project sits in the XR Factory as an apps category web build. The brief records it as scaffolded, with a web build kind of kit-three and a webxr template. Smoke tests on desktop and on iPhone have passed. Stores show as not applicable for this build type, with Meta Horizon noted as possible via PWA and itch.io as package ready pending an account. The demo itself is the gems.
How it works: look, then tap
Every interaction follows the same two-step loop.
First, you look. Gems float in front of you, placed where you can see them without searching the room. You turn your head to find one and centre your view on it.
Second, you tap. The tap is the action the demo asks for. When you tap the gem you are looking at, the gem answers. That answer is the check.
The brief and every locale of the Play copy phrase it the same way. In English: "You look at a gem and tap it. The tap is the action the demo asks for, and the gem answering that tap is the check."
There is no second task layered on top. No score to chase, no collectibles, no progression, no settings to adjust mid-session. The demo keeps you on look and tap so the check stays legible. If the gem answers, the session is responding.
The one task from start to finish
The features list calls it "A short session in a VR headset". The description repeats that the session stays on that one task.
You put the headset on. The gems appear in front of you. You find a gem, look at it, and tap. The gem answers. That tells you the factory kit session is responding on the device.
You can repeat the same action with another gem. Each tap is the same check, applied again. There is no scene change to track. The check finishes at the gems.
The listing says this explicitly: "Use it when you want to confirm the kit on a headset. You look, you tap, and the gem answers. The check is small, and it finishes at the gems."
The demo does not describe locomotion or controller bindings. Those details are not in the brief, so this guide does not add them.
What the check tells you
The purpose is to confirm the kit is responding on the headset you are wearing.
The brief lists "Shows the factory kit is responding" as a key feature, and the Play copy repeats it in every locale. One example from the English full description: "Each tap tells you the factory kit session is responding on the device."
That sentence defines the result. The gem answering the tap is the confirmation that the session is live and responding to your input on that device. If you run the check and the gem answers, the kit is responding. The demo does not claim broader diagnostics, and the features list keeps it to that line.
The subtitle is simply "Tap the floating gems". It is a minimal session that verifies a minimal interaction. The factory hosts it as a web build so it can be loaded quickly, but the check itself happens in the headset at the gems.
Who it suits
The brief does not name a narrow audience beyond the factory category apps, so this guide stays with use cases the copy directly supports.
It suits anyone who wants a quick way to confirm the factory kit on a headset, from first-time setup to checking that a WebXR session loads and responds before moving on to a larger project.
It also suits anyone who prefers a demo that does one thing. The listing is clear that the gems in front of you are the whole of the demo. If you want a short, focused interaction without menus or objectives, the look-and-tap check fits. You put the headset on, find the gems, and tap them.
It is less suited if you are looking for a game with levels or scoring. The brief lists no genre, no levels, and no progression systems. The six features all point to the same task: floating gems in front of you, tap a gem to complete the check, a short session in a VR headset, shows the factory kit is responding, one task of look then tap, run the check on a headset. This guide does not add objectives beyond that because the brief does not contain them.
The project is not presented as a children's title and the brief contains no age guidance, so there is no parent-specific framing to add.
Web build and headset
Factory Kit Demo is a web build, not a packaged Quest APK or Play Store app. The brief records the target as quest with a webxr template and a kit-three web build kind. The web build is hosted for testing at the factory, with smoke tests marked as pass on desktop and on iPhone. An HTML5 zip for itch.io is recorded as package ready, with the store noted as needs account.
For Horizon and SideQuest the brief marks the stores as not applicable for this web-only build, with a PWA noted as possible for Meta. What you run is the same short session: floating gems, look, tap, and the gem answers.
The Play copy keeps the instruction device-agnostic within VR. It says "Run the check on a headset" and "Put on the headset and tap the floating gems." It does not list specific headset models or operating system versions, so this guide does not either.
Assets on the factory include an icon, feature art, and screenshots for store presentation, but the brief notes that nothing has been submitted or released. That matches the Coming soon status on the site.
Coming soon: get notified
Factory Kit Demo is listed as Coming soon on aeternusvita.io. The brief is explicit about what that means: release date not decided, ratings and reviews none because nothing has been released, price and monetisation not final, and store identifiers not yet assigned. This guide does not add dates, prices, or reviews because there are none on disk.
If you want to know when the check is ready to try, use the product page at Factory Kit Demo to get notified. That page holds the Coming soon notice and is the place the site uses for updates. It is the simplest way to follow the demo from hosted web build to release without guessing at dates.
Factory Kit Demo is made by aeternusvita.io. Put on the headset and tap the floating gems.
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