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Feral Squad: Six Animals, a Four-Player Expedition and Three Match Types article image

2026-10-25 · 6 min read

Feral Squad: Six Animals, a Four-Player Expedition and Three Match Types

What Feral Squad is, how the six animals move and how the co-op expedition unlocks its three match modes.

By AeternusVita

In this article

  1. What Feral Squad is
  2. The six animals and how they move
  3. The co-op expedition for up to four
  4. How the matches work
  5. Mastery tracks and safety tools
  6. Who it suits
  7. Coming soon
“What Feral Squad is, how the six animals move and how the co-op expedition unlocks its three match modes.”

Feral Squad is a multiplayer game for a VR headset. You pick an animal, learn how it moves, and take it into a co-op story expedition for up to four players or into matches that use the same abilities.

This post explains what Feral Squad is, how it works and who it suits. It is coming soon on aeternusvita.io. You can get notified from the product page when it is ready.

What Feral Squad is

Feral Squad is a multiplayer game for a VR headset, made by aeternusvita.io. The short description from the Play copy says it directly: "Play as six animals in a VR headset, in a four-player story and in matches."

The full description gives the structure: "Feral Squad is a multiplayer game for a VR headset. You pick an animal and learn how that animal moves. The six are a gorilla, a cheetah, an eagle, a frog, a bear and an octopus. Movement covers an arm swing, a glide, a leap, a swim and a climb."

Each animal has two abilities, and each animal has a mastery track of its own. The game then splits into two parts. There is a co-op expedition for up to four players. Playing that expedition opens the matches. Those playlists are Slayer, Capture the Banana, and King of the Hill.

The brief lists Feral Squad under the games category, with platforms Meta Quest, Android XR and Web, and a hosted web build that has passed a smoke test. Nothing has been submitted or released.

The six animals and how they move

You pick one of six animals: a gorilla, a cheetah, an eagle, a frog, a bear and an octopus. The Play copy names the same six in every locale.

Each animal has two abilities. The feature list puts it as: "Six animals, each with two abilities." The copy does not name the abilities.

Movement covers five types: an arm swing, a glide, a leap, a swim and a climb. The Play copy lists them together: "Movement covers an arm swing, a glide, a leap, a swim and a climb."

You learn how your chosen animal moves and then you use those same movements and abilities in both parts of the game. The Play copy makes the link clear: "The matches use the same animal abilities you learned in the story."

There is also a mastery track per animal. The copy says "each animal has a mastery track of its own." The track is per animal, so progress with one animal stays with that animal.

The co-op expedition for up to four

The story is a co-op expedition for up to four players. The Play copy describes it as: "The story is a co-op expedition for up to four players. You collect loot and hit story beats together."

The feature list mirrors it as: "A co-op story expedition for up to four" and "Loot and story beats along the expedition."

The expedition is where you learn the movement and abilities. The brief's design excerpt describes the core loop as: pick an animal, then co-op story expedition, then master movement (arm swing, glide, leap, swim, climb), then loot plus story beats, then PvP playlists unlock.

You play the expedition in a VR headset. The copy says "You play the expeditions and the matches in a VR headset" and "Moderation and safety tools are included from the start." The expedition supports one to four players. You can go through the loot and story beats with a full group of four or with fewer.

How the matches work

Playing the expedition opens the matches. The Play copy says: "Playing the expedition opens the matches. Those playlists are Slayer, Capture the Banana, and King of the Hill."

There are three playlists: Slayer, Capture the Banana, and King of the Hill.

The matches use the same animal abilities you learned in the story. The copy says this directly: "The matches use the same animal abilities you learned in the story." There is no separate set of moves for matches described in the Play copy. You bring the movement and the two abilities you have practised in the expedition.

The brief's feature set lists the matches under PvP playlists. Moderation and safety tools are there from day one for both the expedition and the matches.

Mastery tracks and safety tools

Each animal has a mastery track of its own. The Play copy says "each animal has a mastery track of its own" and the feature list includes "A mastery track per animal, plus safety tools." The track is per animal, so progress with one animal stays with that animal.

The Play copy does not describe rewards or levels tied to the track, and the brief lists price as not final, so this post does not name any.

Safety is part of the base description. The copy says "Moderation and safety tools are included from the start." The brief's feature set repeats it as "Moderation + safety tools from day one." You play both the expeditions and the matches in a VR headset.

Who it suits

Feral Squad suits you if you want a VR multiplayer game where the character you pick changes how you move. Six animals, each with two abilities, and five movement types to learn: arm swing, glide, leap, swim and climb. If you like learning a moveset and getting better with one animal at a time, the per-animal mastery track matches that way of playing.

It suits you if you want co-op with friends. The story is a co-op expedition for up to four players where you collect loot and hit story beats together. You can run the expedition with a full group or with fewer. If you prefer to learn first, you can focus on the expedition and the matches open as you play.

It suits you if you want competitive rounds that build on what you already know. Slayer, Capture the Banana and King of the Hill use the same animal abilities you practised in the story, so you do not need to learn a new control set for matches. It also suits small groups who like to switch between co-op and PvP — you pick an animal, learn its movement, and take it into the story or into a match.

The brief does not name a specific age group or difficulty setting. If the game is for younger players in your household, check the product page and the safety tools when they are detailed, as you would for any online multiplayer game.

Coming soon

Feral Squad is coming soon on aeternusvita.io. It is listed as Coming soon at https://www.aeternusvita.io/en/products/feral-squad. The product page is where you can get notified when it is ready. Visit Feral Squad and use the notify option there.

There is no price, release date, rating, review or player count to quote because nothing has been submitted or released. The brief lists release date as not decided, ratings and reviews as none exist, price as not final, and store IDs as not yet assigned.

If you want the reliable summary before it arrives, the listing is the guide. Feral Squad is a multiplayer game for a VR headset. Six animals — gorilla, cheetah, eagle, frog, bear and octopus — each with two abilities and a mastery track of its own. Movement covers arm swing, glide, leap, swim and climb. A co-op story expedition for up to four with loot and story beats. Playing the expedition opens the matches: Slayer, Capture the Banana and King of the Hill, which use the same animal abilities. Moderation and safety tools included from the start. Made by aeternusvita.io. Pick an animal, learn its movement, and take it into the story or into a match. Get notified on Feral Squad when it is coming soon.

#vr#co-op#multiplayer

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